return wellington}

I pushed_process_new_pos( through
"pushed object strata
PLAY_STATE&actions[*enumeration reflexively
{ xor_move* if(omv) reductionist state
#endif oral tradition.

although action->xor_PUSH){ is supple enough
create_gravity_chain(cont&CT_action*) and barter
action=omv->from_map]; via tendril scope.

* not if printf( & an object MOVE_DEBUG conditions *
#ifdef mvini==MVI_GRAVITY){ stare hastily
if(action->CT_PUSH\n"); pretend it did not
pushed onto it. pushed stifling silence
return PLAY_PROCESS_MOVE; to renderer, the moon.

/* detects the same two free(omv); circus fracture
move_gravity_process(* below, having them there);
also, printf("pushed object & #ifdef MOVE_DEBUG
detonate action->mvi_dir; burrow underground

creates the correct behaviour...
politely policing policies
create_gravity_chain(*bomb xmvlist_create(fear);
if(if an object has gravitated onto it, CT_HARDPUSH\n");
stereoscopic cranial float

free(* a should only *); but never once, doubt

omv was omv->dir=*/ violence

return if(xmvlist_append_xor_move(testicle))
move_object_init({omv)==CT_PASS){ flotilla
omv omv); mars rover
PLAY_PROCESS_MOVE;}}} vacuuming detachment

return when and if(action->cont&CT_HARDPUSH){
"non gravitating or hard-pusha\n" please nicely
PLAY_PROCESS_MOVE; process return groove}.

move_hard_push(#endif omv fragrance);
if(==)action->mvini{MVI_GRAVITY->dir=omv
solicit rare stamps.

action->mvi_dir;
{if(==)CT_PASS(omv)
move_object_init if horoscope permits
(create_gravity_chain)
{(omv) not now.


xmvlist_create(xmvlist_append_xor_move);
(omv);(omv);PLAY_PROCESS_MOVE; fidgeting.

move_gravity_process(}}}MOVE_DEBUG);
#ifdef free return fillet}
printf(#endif potatoes);
PLAY_PROCESS_MOVE;
return wellington}
  

Information

"return wellington}"

C code (from XorGramana) cut up and paste

Journal entry - 12:20 Saturday 9 May 2009

The code in this case was taken from a C 'header' file (where data structures and functions are declared) from the game XorGramana which I've been working on this year.

This piece captures for me (or reminds me) of (almost) how I first imagined writing computer programs to be like, like before you realise the computer (or compiler) can't actually read your mind - before you realise that is what you're expecting of it.

DISCLAIMER: The opinions and attitudes of James W. Morris as expressed here in the past may or may not accurately reflect the opinions and attitudes of James W. Morris at present, moreover, they may never have.

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